Ahh, the start of the New Year—so full of hope, promise, and a million downloads of the trendiest habit-tracking app. Funny, then, that my own logged results for January 1st would first appear as either a slip up or a total, abject failure at goal-setting. But is it?
Read MoreAuckland 2017 - much aroha for my new city
On becoming a NZ Dual Citizen (Part 2)
Jandals, togs, and a chilly bin.
Garage Projects, Behemoths, and Liberty.
Black sands and Black Caps.
Fertile soil to clay.
New Zealand welcomes me in today.
Read MoreA Formula 1 farewell (to 2024)
The new blood in.
The retirees.
The season that has to be seen.
Why I applied for NZ Citizenship before the US Election (Part 1)
Don’t complain; do somethign about it. And I did. It is the 31st of October 2024, fitting—perhaps—that it is Halloween Day and I am one click away from submitting my application for NZ [Dual] Citizenship.
Read MoreEpisode 16 — The UX of Bags
Now with more useless pockets!
The UX of Bags | Everyday Experiences Podcast (#16)
In this episode, Geoff Wilson discovers Guy Thompson’s fascination with red bags, blue bags, hand bags, bags-bags. If only we revived Dr. Seuss to have him talk about the careful balance of utility, durability, and aesthetics that goes into your everyday bag design.
Read MoreEpisode 15 — The UX of Airports
Did you bring your arrival and departure forms?
The UX of Airports | Everyday Experiences Podcast (#15)
In this episode, Geoff Wilson and Guy Thompson acknowledge and gripe about the challenges in getting international air travel “back to the way it was” post-covid. They won’t let us leave, and they won’t let us stay. There’s probably a form for that too.
Read MoreLong-term Design
Before today, I had only briefly been made aware of this push to redirect capital-D “Design” away from being a driver for increased consumption and commercial growth under the guise of helping our fellow humans and more towards “Post Anthropocene” Design (ie. where/when “human activities no longer exceed the planetary limits”). How this works in practice will take me much more time to digest, but this paper on “Considering environmental and ethical concerns in the design of interactive products" lays out the arguments and scene quite well and that is simply what I want to recommend you do today… read it.
Read MoreEpisode 14 — The UX of Auto Parts Stores
Now with road noise!
The UX of Auto Parts Stores | Everyday Experiences Podcast (#14)
In this episode, Geoff Wilson and Guy Thompson end their podcast hiatus to record together in person for the first time... from a phone... in a car. If you like immersing yourself into your users’ environment to better understand their needs, then buckle in to hear this lively discussion from the back seat.
Read MoreStrategy is the lens to distinguish opportunity from distraction
Imagine this… You’re playing the popular board game Settlers of Catan. Your objective is to earn enough victory points to win, and the primary means of doing so is building settlements and cities. These settlements and cities take certain resources to build; resources that you’ll need to collect and save up for. But what should you buy? What should you build? Well… what is your strategy?
Read MoreOur Discovery to Delivery Model - click to enlarge (or copy and share 🤓)
The Discovery to Delivery Model
Little more than a simplified, visual mashup of the Double Diamond design process, a Build-Measure-Learn development loop, and an overly lightweight representation of delivering a solution to market - but that’s the point. I needed to illustrate how a transformation programme could align their next phase of work, and these combined processes seemed to best frame the outcomes we were after...
Read MoreEpisode 13 — The UX of Family Travel
By land, sea, air, and podcasts
The UX of Family Travel with Lulu Pachuau | Everyday Experiences Podcast (#13)
In this episode, Geoff Wilson brings in local designer Lulu Pachuau to get a mother’s perspective on the best and worst of family travel methods by land, sea, and air. There are so many little tweaks available that’d make for a more pleasant experience.
Read MoreEpisode 12 — The UX of Web Browsers
Surfing without an Edge
The UX of Web Browsers | Everyday Experiences Podcast (#12)
In this episode, Geoff Wilson and Guy Thompson manage to talk about web browsers without even once saying "surfing the web" (well, until now).
Read MoreEpisode 11 — The UX of Utensils
A spoon for every occasion
The UX of Utensils with Janice Chan | Everyday Experiences Podcast (#11)
In this episode, Geoff Wilson brings in local designer Janice Chan to sample the most niche of design topics: spoons, scissors, and other serving utensils. Noticing the unexamined usefulness of our everyday tools is our jam, so here’s a double scoop.
Read MoreEpisode 10 — The UX of Malls
And their lawful evil layouts
The UX of Malls | Everyday Experiences Podcast (#10)
In this episode, Geoff Wilson and Guy Thompson virtually explore the nefarious design choices that give shopping malls their shape. Want to give your subconscious a fighting chance against the onslaught of eye candy lining the storefronts? We might just have the tip to help you be a more intentional consumer.
Read MoreEpisode 9 — The UX of Hotels
No pillow mints, only Presidents
The UX of Hotels with Kim Goodwin | Everyday Experiences Podcast (#9)
In this episode, Geoff Wilson is joined by Kim Goodwin to take the covers off hotel experiences and see what’s lurking behind the closet doors. We’re going beyond website bookings and into room design, amenities, #hotelhacks, and of course checking in and out. You don’t have to go home, but you can’t stay here.
Read More